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Post by amon26 on Apr 1, 2009 1:10:21 GMT -5
Ay CACTUZ its me, the infamous Amon26! yanno.. that one dude.. I made a youtube commercial for your games.. stole your girlfriend, and set your car on fire? Well, here's a little something for your faceeyeballs. I'm sorry to be another self-promoting quasi-amateur, but i do it knowing that I've gotten some relatively positive feedback from TIGsource forums. It's a platformer/action abstract psychological horror game. Give it a whirl! rapidshare.com/files/215880408/AOFAD_Beta2.raryum!
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Post by cactus on Apr 11, 2009 6:47:31 GMT -5
I tried playing it but it didn't load. And I realized it wasn't vista converted, but I was too busy to download again and convert it, so I'll try it again later. Saw that you've racked up a lot of comments on TIGSource. Looking forward to playing it.
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Post by amon26 on Apr 13, 2009 8:58:08 GMT -5
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Post by cactus on Apr 13, 2009 11:11:55 GMT -5
How long does it take to load? Might've been that I was runnin low on RAM or something, but my computer took forever to load it and then it froze before the game started. Might try again after a fresh reboot. Large graphics in it?
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Post by amon26 on Apr 14, 2009 0:22:26 GMT -5
sometimes laptops with small ammounts of ram can have a rough time loading it all. I know my eeepc takes a good 7 minutes to get it all up and running sometimes.
Rebooting seems to help with the loading, I wish i knew more about optimization to shrink its footprint a little, but this is the first game I've made :/
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Post by madamluna on May 12, 2009 16:37:41 GMT -5
I just played and beat this! I forgot there was a thread up for it here. I also had trouble loading it, but I think everyone did. Once I got it up and running it handled pretty well, though. Very nice pixel art and design, especially in how you differentiated each area from the previous one. The way you wove glitchiness into the art and story of the game reminded me a lot of La La Land, except this worked largely for the main character rather than against it. I only wish that the story in the game (if there was intended to be one?) was outlined a little more clearly. The effect it had was of a really potent nightmare, but I wanted to know more about why that nightmare was happening. All in all, good stuff! I died a lot, so thank you for including quicksave and quickload You mentioned that you were more of an artist than a programmer, right? This is really inspiring, since I'm the same way. Was it difficult to make the jump to programming in GM? (I noticed on tigsource that you were asking for interpretations of the main character. I know I mentioned it before, but he reminds me of a skinner, deadlier version of biggt from La La Land as well.)
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Post by cactus on May 13, 2009 18:24:11 GMT -5
Played this two days ago. Unfortunately, I was unable to quicksave, so I gave up after about 20 mins. I really liked a lot of the pixel art, and the sound and music was really nice. Some of the comments I had read about the game sort of spoiled the experience in the way that I was expecting a bit more than I got. I've yet to be genuinely frightened by a 2D game that doesn't use simple shock mechanics. So that's mainly where I had gotten my hopes up. I also thought the level design was a bit unfocused. Other than that I thought the game was really cool. For a first game (if that is correct), this is just about as good as it gets
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Post by darthkiwi on May 27, 2009 15:27:30 GMT -5
Just played this all the way through. I think you got the weirdness spot on: it really did feel like a pixellated blood filled nightmare. The whole thing was rather obscure - I'm assuming it was you who killed our friends? And something about your Mother - Freudian I assume - who was holding the sword of Damacles or something... It got very confusing, but I didn't try to unravel it all because I thought that rather than conveying a coherent story, it just exuded a certain atmosphere, which worked really well.
The art was good - especially the big pieces, like the tentacle thing and the kidney thing and the giant eyes and so on. Sound was good too: a bit painful in places but in a way that fitted well with everything else. A bit more music might have worked well for the sections which had no music.
The actual gameplay did get a bit frustrating sometimes, though. After about halfway through I started quicksaving much more often because I couldn't see where I was meant to go next. A number of times I leapt down into a pit because it was the only way to go, only to find spikes at the bottom, but see that the corridor continued over on the other side of the pit. Some of the later enemies became a little too arcadey, as well: the first enemies (the red tentacle ones) were spot on, but some of the later ones felt less weird, and more like the kind of arcade enemies I'd expect in a game, which took out the weird factor a little. I also got into places where there was no way out or back, and no way to die: had I quicksaved in there, I would have had to start all over again.
But overall, the whole thing fits together to evoke a certain mood which I think is done pretty well. I can tell that this was done by an artist of the macabre (and I mean this in a good way - if "good" is really the right word).
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Post by legendarycake on Jun 6, 2009 21:48:31 GMT -5
I couldn't get very far D: I got about mid way through the second level. Really cool as I've seen so far though. the sprites look really cool, especially when you skid turning around. the red bounding monsters could look cool, but they're cool. Nice game, can't wait for you next ^^.
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