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Post by mrdomino on Oct 7, 2008 21:05:32 GMT -5
I don't think anyone who's seen the President's giant TV tits can still be considered a child, personally.
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Post by mrdomino on Oct 1, 2008 20:03:40 GMT -5
Hmm. Ok, well I stand corrected. The grey Agency-balls are what threw me off. I still say that those are supposed to represent cancer.
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Post by mrdomino on Sept 30, 2008 21:26:53 GMT -5
'owned' is far too mainstream for cactus. You should be of shame. Something more along the lines of 'congratulatory death' would be more appropriate.
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Post by mrdomino on Sept 29, 2008 21:22:11 GMT -5
or just use an emulator. I found the cart in a local used game shop, but emulation is the most cost-efficient and point-of-view method.
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Post by mrdomino on Sept 28, 2008 20:58:08 GMT -5
one thing that really intrigues me about the new game is the concept of ammunition in the Mondo world. In Agency, the shooter just fired continuously because it was the shooter, and it made sense, it worked, but now there's an ammo meter. Now perhaps all that means is you have unlimited clips for the strange pistol-looking thing, but perhaps you have to harvest bullets from the shattered bodies of the women and children you mutilate...
Everything will not happen.
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Post by mrdomino on Sept 28, 2008 20:53:43 GMT -5
I want the priest's speech as a ringtone.
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Post by mrdomino on Sept 28, 2008 20:40:05 GMT -5
Oh it is, trust me. And yes, Akhiloth, I also have all the games that were on that list except for Stretch Panic (I haven't been able to find it for less than $35). I love No One Can Stop Mr. Domino very much. Hence the username. It's getting a sequel for the Wii, although there's been debate as to what the title is actually going to end up being.
Oh, and I actually found a decent explanation of how Zombie Nation was created on Encyclopedia Obscurica:
CEO Yoshi: Alright, nice to meet you all super-happy morning. We have here American distributor. Means excite of our combine. So we will all speak Engrish so all of understand of liking, okay?
Distributor Dave: Why, thank you, Yoshi. So, I hear you'll be putting all the pieces together today, huh?
Graphic designer Uruki: Yes. We have never met of each other before. Very very cost-efficient and point of view. I have made all of graphics of big touring head.
CEO Yoshi: What? I tell you to make head of samurai, not samurai head.
Graphic designer Uruki: Exprain difference!
CEO Yoshi: Head of samurai means leader respectful ancestry and wit of sword!
Programmer Tsutsumi: What? Is the game not of Darc Seed and destruct all stupid Americans?
Distributor Dave: What!? Let me talk to the project manager!
Project manager Osugi: I think porar bear is super mammal number one!
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Post by mrdomino on Sept 28, 2008 20:34:05 GMT -5
I love cactus papercraft. My burning need for a shouty priest action figure is temporarily filled.
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Post by mrdomino on Sept 25, 2008 22:02:19 GMT -5
I will love it even if its terrible, because if its terrible, we will all look for the hidden subtexts behind why it is terrible, because surely Cactus did this on purpose. We must never question His judgement lol.
Careful, Cactus. If you continue making Mondo games, you may develop more of a cult than just a cult following.
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Post by mrdomino on Sept 25, 2008 21:48:56 GMT -5
Mondo Medicals is the most frightening game I have ever played. It is also one of the best games I have ever played. It is easily the best game I have ever owned at no cost.
I found out about Cactus Games several months back. I actually mistakenly played Agency first, but soon rectified that error. I have spread the word around my high school about Medicals and Agency, and enough people have now experienced them (no one plays the mondos, they must be experienced) that some have actually begun to speak Mondo. It's creepy.
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Post by mrdomino on Sept 25, 2008 21:37:30 GMT -5
So, a few years ago, Code Vault ran its list of the top five weirdest games ever (for those interested, they were Seaman, Stretch Panic, Incredible Crisis!, Intelligent Qube (also known as Kurushi Final), and No One Can Stop Mr. Domino!, which are all fantabulous), and at the beginning of the feature, there was a screenshot that showed a disembodied Samurai head (that looked a lot like Steven Segal...) vomiting on a cybernetically-enhanced Statue of Liberty. Needless to say, I was intrigued, but until recently I didn't know what the game was called. Now I do. Samurai Zombie Nation (or just Zombie Nation on the box and cart label) was released for the NES in 1991, and from everything I can tell, is the result of a couple of japanese game developers sitting down, injecting pure heroin directly into their eyes, and then proceeding to make a game. To say that you play as Namakubi, a disembodied Samurai head who has taken it upon himself to save the US of A from Darc Seed, an evil alien bent upon turning all of the americans into zombies (not that he had to try real hard) and who has vivified the statue of liberty to do his assuredly evil bidding is just simply not enough. To also say that the gameplay is one part rampage, two parts R-Type, and one part 'god-dammit why am I being killed by shit in the background' is also also not enough. What is enough is to say that you float around eating every human you see, and vomiting on or shooting eyeballs at, anything that can't be eaten. Which includes the Statue of Liberty (the level 1 boss) and a strange, well-oiled man dressed only in a thong (the level 2 boss). God, I love this game.
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