NAL
Good member
Hellbent On Instruction
Posts: 10
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Post by NAL on Oct 28, 2008 20:40:37 GMT -5
Heck, the blog entry on IndieGames Blog is getting some grief. So many haters in the world. Ah well
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Post by madamluna on Oct 28, 2008 21:18:09 GMT -5
Heck, the blog entry on IndieGames Blog is getting some grief. So many haters in the world. Ah well Honestly, that sort of thing isn't new. It seems like every post on Indiegames Blog that has the name "cactus" in it tends to blow up into a huge debate. We shouldn't dwell on it. I'm happy to hear that you're working on the game, cactus! With everything going on, I wouldn't be surprised if you'd put it on the back burner or something. I'm really looking forward to it, I'm sure it'll be great
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Post by cactus on Oct 29, 2008 6:58:09 GMT -5
It seems like every post on Indiegames Blog that has the name "cactus" in it tends to blow up into a huge debate. Yeah, it's happening pretty often. I dunno if I should be happy or sad about it. Better to annoy people than to bore them, I guess, but I'd rather see everyone happy And it's a bit weird how it feels like the same thing happening over and over, with little new being said. Well, at least this time they were somewhat civil. Expect the unexpected. Maybe the game will suck, I honestly have no idea how it'll turn out at this point
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Post by johtoken on Oct 31, 2008 22:59:45 GMT -5
Expect the unexpected. Maybe the game will suck, I honestly have no idea how it'll turn out at this point Suck or not, we all love your games! Hell, I'll play it even if it IS "sucky"!
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Post by grickmin on Nov 1, 2008 5:35:49 GMT -5
The fire in the trailer looks amazing!
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Post by cactus on Nov 1, 2008 6:58:39 GMT -5
Thanks guys
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NAL
Good member
Hellbent On Instruction
Posts: 10
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Post by NAL on Nov 1, 2008 21:37:19 GMT -5
Expect the unexpected. Maybe the game will suck, I honestly have no idea how it'll turn out at this point Suck or not, we all love your games! Hell, I'll play it even if it IS "sucky"! Games of a random nature are never sucky. Just more random than sense allows you to understand
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Post by mrdomino on Nov 6, 2008 22:39:06 GMT -5
Just because we unwashed heathens cannot always understand the complex genius of your games, Cactus, does not in the least diminish their quality.
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Post by obsidian on Nov 27, 2008 2:43:47 GMT -5
Heyyyy, the entries for the IGF 2009 main competition were announced yesterday, and I was thrilled to find this on the list: www.igf.com/php-bin/entry2009.php?id=669So does this mean the game is finished, or did you submit a demo or something? I simply can not wait to play it
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Post by Akhiloth on Nov 27, 2008 5:00:27 GMT -5
SPOILERS in that link! Mondo ****** huh? Great name, Cactus.
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Post by madamluna on Nov 27, 2008 12:07:14 GMT -5
Ooh, nice! Love the name, and the description's a nice little teaser. Good luck in the IGF, cactus!
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Post by agentkoopa on Nov 27, 2008 16:59:19 GMT -5
Oh, wow. That's certainly a much more interesting name than anything I imagined. Sounds a bit similar in theme to Mondo Agency, but I bet it's going to do lots of new, interesting things. It's interesting how the name of each Mondo game is pretty authoritative-sounding, and how your stated objective (cure cancer, save President) is ostensibly noble and good, and when you get into the game it's nothing but chaos, confusion, and sheer terror underneath. A comment on the degradation of initial intentions? Or just a remarkably effective storytelling technique?
Can't wait for more news! Keep up the good work!
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Post by mrdomino on Nov 27, 2008 22:06:10 GMT -5
Excitement!
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Post by fawful on Nov 28, 2008 7:20:38 GMT -5
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Post by madamluna on Nov 28, 2008 15:57:50 GMT -5
Oh, wow. That's certainly a much more interesting name than anything I imagined. Sounds a bit similar in theme to Mondo Agency, but I bet it's going to do lots of new, interesting things. It's interesting how the name of each Mondo game is pretty authoritative-sounding, and how your stated objective (cure cancer, save President) is ostensibly noble and good, and when you get into the game it's nothing but chaos, confusion, and sheer terror underneath. A comment on the degradation of initial intentions? Or just a remarkably effective storytelling technique? Can't wait for more news! Keep up the good work! As long as we're getting all cerebral, I think it might have to do more with being thrust into situations that you can't comprehend or influence, even though the player tries hard to do both. In both Medicals and Agency, the player is in the role of someone who is ordered to perform weird, illogical tasks for what is ostensibly a good cause. But the further you get, the clearer it becomes that you're going with motions that are dictated not by your intentions, but the intentions of the other characters in the game. In Medicals, death isn't just a function of whether or not the player is any good at the game, it's the only possible outcome. Whether you die during High Risk Variation or the ending doesn't matter, because either way the same effect is accomplished. The only person who could change this at all would be the priest, effectively putting the main character's life in his hands instead of the player's. Whereas normally the actions of the player dictate "I win! Happy end!" or "I lose! Bad end!", in this case, it comes down to "I'm going to die either way, but my input only affects when and how." In Agency, the same thing happens. Even though the player doesn't realize it at the time, they're the one who's going to kill the President. In the same way that the player just sorta bumbles into their death unknowingly in Medicals, the player doesn't mean to kill the President--it just kinda happens, because there's nothing else to do at that point. Whether it was just an accident or the Boss set you up isn't exactly relevant, but it's very easy to wonder about, considering he doesn't leave you with any other choice. (Maybe that's also why he directed you to the Submissions with the cancer patient and the native massacre, to more easily explain how you'd go off to kill the President afterwards. But that's getting off on a tangent.) I like that "degradation of initial intentions" idea, though, and that could also be applied to the player's side too. Especially in Agency. "oh god, I just wanted to save the President! Why are these laser indians chasing me?! *pew pew pew*"
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