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Post by thelastdefender on Sept 1, 2008 0:29:57 GMT -5
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Post by irrenhaus3 on Sept 1, 2008 7:59:36 GMT -5
no link?
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Post by tgoc on Sept 1, 2008 10:24:25 GMT -5
D/L'd it the other day from Pug Fugly's site, reminds me a bit of Shotgun Ninja...without the ninja part. Just check it out! www.pugfuglygames.com/Game.php?game=12EDIT: Oh yeah, if you haven't played Castle Crashers and have XBL (tho it's a bit pricey)...worth every penny! I own the game of Crashers of Castles. If you would like to play with me, my gamertag is TGOC3. Just add that motherfucking name. I am level 70 I think, or somewhere close. I am the yellow knight.
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Post by thelastdefender on Sept 2, 2008 7:49:12 GMT -5
Added...though my mic is messed up. See you online!
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Post by cesque on Sept 3, 2008 11:33:14 GMT -5
I played Iji, got to stage 4 so far. My opinion? Overrated First of all, the dialogues are too long - nothing against them, but when characters start talking like "Uh, you didn't need to tell me that! I am smart enough!" "But I care!" "Whatever!", it tends to piss me off. Especially when this happens at the very beginning of the game. Second of all, the game's gameplay is unbelievably chaotic. You're either just walking and shooting enemies, mowing them down like grass, or you get kicked around and die. At the "motorbike" point in Stage 4, I got to a moment where I was just standing and being kicked around by two enemies to death. And then? Blam, replay the whole level again! Apart from these, Iji does have some kick-ass stuff. I liked the hacking system, the stats, and combining weapons - but the first one could be far more useful. You just hack an enemy and suddenly he turns and bang bang bang you're being kicked around. Lame.
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Post by thelastdefender on Sept 3, 2008 12:50:35 GMT -5
At Sector 4, you've yet to scratch the surface, and there are mid-level saves when you actually get into the game.
Cracking works, but only provided you've upgraded your "cracking ability". Enemies that are cracked will not likely kill you.
All that crappy dialogue is the game's story.
If you don't have the patience to read the story of the game (which often contains clues), don't be surprised when you get kicked around to death!
...I bet you're playing it right now
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Post by cesque on Sept 3, 2008 13:08:50 GMT -5
Congratulations for misunderstanding me big time. I have the patience to read stuff. I do get the tips and the story. But the dialogue is just too long. At times, it just feels totally useless - two characters exchanging remarks. Who cares? As a player, I believe it is important for the game designer to know where to draw the line in overusing dialogue. As a game designer, I believe if something doesn't add to the plot, atmosphere or gameplay, it's out of place. And about being kicked around - if you have a tip in a situation where there are two bike-riding soldiers in your area and you're off a bike and out of ammo, I'm all ears Ah, good. So far it was just mid-level resurrection machines. Thing is, the game advises you to crack after sneaking up on enemies - and sneaking up is virtually impossible in most cases. Which makes cracking rather useless in most cases.
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Post by thelastdefender on Sept 3, 2008 14:23:40 GMT -5
Sorry, no saves -- just the resurrectors (my bad)...at least they should keep you from replaying the whole level again. Also, I've died on plenty of the bosses with no real punishment.
As for getting kicked around by the bikers...I've had my fair share, just make some moves and be prepared by upgrading what is useful in that situation, cracking is nice, but it's no substitute for health or attack. It is, however, very gratifying to crack an enemy and have it's heavy weapon explode in it's face!
As far as drawing lines with dialogue, all RPG makers should take that advice, but I think the dialogue is welcome here. It does seem to tone down as you progress, and the action gets explosive.
I'd like to play one of your games to get a sense of where your coming from regarding game design. Let me know which ones I should try.
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Post by cesque on Sept 3, 2008 15:22:15 GMT -5
I got two sectors further or so (after the assasin boss), and I guess that I got pretty much addicted My problem is that I am the kind of person who enjoys finding secrets more than kicking ass faster - so, so far, my hack skill is pretty high, while its benefits are probably lesser than of other stats I'm lower at... still, I'm getting used to that (oh, and sadly, with the level-up limits and such, exploration is not that rewarding on the longer run) Coming back to dialogues - well, further in the game they don't seem to bother me that much. Still, the beginning of the game is not a good place to put a lot if dialogues in - if anything, it's better that they're distributed evenly through the whole game... some players just expect to have a little taste of the game's mechanics before really getting involved in the plot. One more shortcoming of the game I'm noticing now is that the enemies drop nothing but experience - ammo would be nice, especially that you're running out of it rather fast. Or maybe hacking enemies could be a way to get free ammo, making it more useful. In any case, with so many armed enemies around, it sort of doesn't make sense to have so little ammo available. But apart from these, as I say, the game is pretty addictive and has a lot of good aspects. One area it really shines at is level design - aside from the extraordinarily long and punishing levels, their design is perfect and pretty, hmm, reasonable as for a linear game (most games just put ammunition, items and messages everywhere at random). There you go: 64digits.com/games/index.php?cmd=view_game&id=344064digits.com/games/index.php?cmd=view_game&id=1375The first one is my main current project, the latter is an older one. Enjoy and let me tell what you think, if you want to
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Post by irrenhaus3 on Sept 3, 2008 15:28:13 GMT -5
I played through Iji on normal and hard by now and I'm really impressed. Ultimortal did once more a great job - I love the way your decisions influence the plot and even the logbook entries you find. I was also amazed by this last boss fight, which contained a well-estimated systematic attack pattern with increasing devastation - impressive work. The only thing that disturbed me a bit were the faces of the characters, which looked a bit too emotionless at times, and the in-game model of Iji, which didnt look as good as most other graphics. To the dialogues cesque mentioned: Quote Ultimortal And defender, please stop editing your posts all over - you're taking the whole thread out of context - or at least the posts that refer to yours. e.g. the first post now only includes Iji but our answers still refer to destructivator and castle crashers which were in as well before
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Post by thelastdefender on Sept 3, 2008 17:33:31 GMT -5
Cesque: Just played the Astatine demo. It's alright...reminds me of a Splatterhouse/Zelda 2 hybrid, but had some issues.
First, if enemies can attack at an angle (referring to the bats, here), so should I.
It took me just as many shots to kill the bats as the (zombies?).
The vertical shooting is useless.
I almost gave up after obtaining the backpack while searching for the coal (my big bitch) -- the worst part of platform gaming, in my opinion, is spreading out necessary items and making the player trek back and forth looking for them (not my idea of lengthening gameplay).
I liked the trigger/switch in the sewers and the light coming through the stained glass windows, you do these things really well, however, I was looking for that ONE mechanic that that made the game innovative, but didn't find it...keep going.
Also, to be fair, there was quite a bit of dialogue for a small demo. I was surprised how much I read after your thoughts on Iji.
I don't consider the length a drawback as it's a demo, but I've played much shorter, really enjoyable games (mostly arcade-style) as well.
irrenhaus: CastleCrashers is glitched to hell. Before people release games, they should make sure they work! I ended up losing all my weapons and then some on a glitch and would actually like my money back on that one (not my idea of replay value!).
Destructivator was ok, but pales in comparison to Iji.
That's why I edited the posts, if you must know.
Also, that's what the EDIT post button is for...besides, they're my posts, I'll edit them as I see fit.
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Post by wired22 on Sept 3, 2008 18:50:07 GMT -5
Getting it after I saw the trailer. Anyway, can I have an opinion on this- I heard about the bionic commando remake so I picked up the original and got addicted to it. While I'm doing this my sibling downloads the Castle Crashers demo and he's addicted to it. I really like Tom Fulp and Dan Paladin for what they've done in the past but Bionic Commando is so freakin' fun. Any opinion? (Note: please have played them both before replying) Played through most of it found it boring after a while... shotgun sucks leveling up is really easy yawn...
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