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Post by cactus on Dec 25, 2007 18:13:05 GMT -5
If you've got something bad to say about my games or feel like giving some critizism. Try to be constructive, please
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Post by madamluna on Dec 27, 2007 2:52:41 GMT -5
Neither of these are dealbreakers, but I thought I'd go ahead and mention them while they were on my mind:
I really enjoyed Mondo Agency, gameplay- and atmosphere-wise, but I would have appreciated a little more connection between the stages and the plot. I didn't feel as if the stages were part of a whole like Mondo Medicals' were. For example, I really liked Terminal Illness, but at the end of it, I wanted to know more about that illness and if it was connected to the whole President-agency-natives story. It was never explained.
Also, I thought that it was unusual that you would just get fired instead of executed for killing the President, of all things. It made for a nice credits sequence (I like the "Civilian-65386" touch), but I felt that the ending was a little anticlimactic.
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Post by cactus on Dec 27, 2007 8:26:38 GMT -5
Mondo Medicals probably felt more like a whole because the speeches the priest gave there was just a long one cut into pieces, and hence kept the same topic troughout the game. In Mondo Agency, the speeches are like short introductions to the next level, sometimes they provide clues or help paint a picture that you otherwise wouldn't have seen. So, are you sure that Terminal Illness is actually about a disease? Also, how can your boss know that someone is going to kill the president? The way things are in the game, a lot of questions are upto the player to answer. I was hoping that people would enjoy trying to put the pieces together and figure out what was going on. If I get the time to make another sequel, I'll try to leave fewer things in the dark
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Post by ronnoc on Jan 5, 2008 23:05:12 GMT -5
Psychosomnium is overall great, but it also contains some large problems. Early on in the game, a puzzle is solved by walking off the screen to the left (which has some mind blowing results. when one experiments with different sides during this section). In later parts, this causes characters to repeat their dialog. Utilizing traditional gamer logic, I tried the 'walk off the screen the other way' solution to every other puzzle I came across. The rabbit puzzle was particularly frustrating. I don't know if this was your intention, but it appears to follow the three-hit rule, which would be refreshing if it was intended for puzzles of this style. I figured the puzzle out relatively quickly (after going back to the previous screen, being forced to sit through the dialog again, then back to the rabbit screen and being forced to sit through that dialog again), but spent half an hour and much swearing attempting to get past the screen. There is nothing more frustrating then having that third bunny come down on the left-most pixel of your character. Edit: Actually, it's a distinct second to finding out that the solution is not to get to the screen past the rabbits, then turn around and go back.
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Post by cactus on Jan 6, 2008 20:07:15 GMT -5
Hahaha. Yeah, that bit is intentional. Getting past the rabbits ain't too hard, but you have to do it the right way. There is something you need to do before the rabbits, that will make the rabbits a lot easier to boot
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Post by ronnoc on Jan 7, 2008 15:31:01 GMT -5
Hahaha. Yeah, that bit is intentional. Getting past the rabbits ain't too hard, but you have to do it the right way. There is something you need to do before the rabbits, that will make the rabbits a lot easier to boot Yeah, I beat the game, and upon further review, it's more of a me problem then a you problem
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Post by vincentrubinetti on Jan 10, 2008 23:18:14 GMT -5
I really can't get past the screen after the bunnies! But I'll work on that later.
I really love the randomness, and weirdness. It's reminiscent of Donnie Darko. I only wish that the story and gameplay had more meaning and connection.
Also, instead of just random gameplay, still have it obscure, but have it interconnect. For example, in the next screen after the bunnies, the ledge with the spikes reminded me of the ledge right near the last save point. Perhaps you could in corporate that idea into the gameplay. Because I tried going back past the bunnies to the save point, but nothing happened.
I love your games, and I think they're awesomely different. Just try to make everything have more meaning, even if it's a very abstract and obscure meaning.
-Vince rubinetti
vincentrubinetti.com
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Post by G Metsuri on Feb 1, 2008 6:40:24 GMT -5
I can't really play Mondo Agency as the controls are all wrong. wasd + direct mouse. They should be 8462 + inverted mouse (or at the minimum WAXD + inverted mouse) Any way to change keys?
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Post by agumaster on Feb 1, 2008 6:59:11 GMT -5
cactus for me your are better game creator than jonh romero(creator of doom) , ed boon (mortal kombat) or other programers BUT i was frustated wenh i download the original 'zumo game' seizuredome of your page and i foud that the girl characters were neked with the boobs in the air!!!! i was angry!!!! im not a gay but i hate porn !!!! cactus you have never done that things. . . . . . . . . . . . . . . . . . . . . . . . . maybe i fell atracted with blood or massacre but the porn is the bigest problem and shit in the world!!!!
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Post by cactus on Feb 1, 2008 15:02:45 GMT -5
Nudity is not porn.
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boder
Decent member
Posts: 9
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Post by boder on Feb 1, 2008 16:48:29 GMT -5
There needs to be a lot more nudity in games. It has a long way to go before it catches up to the level of violence.
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Post by cesque on Feb 2, 2008 4:57:38 GMT -5
First of all, there's a version of this game without nudity (on Yoyo games, I believe).
Second of all, the way people are more terrified by a female breast than a splatter of blood is a proof of twisted mentality of modern society :/
(and third of all, nudity is not porn)
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xeno
Good member
Watch your back, shoot straight, conserve ammo.
Posts: 18
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Post by xeno on Feb 2, 2008 15:10:01 GMT -5
You'd rather see the blood of a dead person then a naked girl? Very, very interesting conditioning. Breasts rock (_*_) (_*_) !
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boder
Decent member
Posts: 9
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Post by boder on Feb 3, 2008 4:07:47 GMT -5
This is not my work, just for Agu to enjoy. ,)(8)). (()))())()). (()"````"::= ) )| _ _ ::= ) (()(o)/ (o) ?(/) )(::c ::.( :(/) WHY you hate me, Agu? (( \ .__. ;,/(/) ) `.___,'/ (/) | | (/) _.' ,\(/)__ _.-" ` u (/) ". ," ^ \ / | | . `. | | /,' _ `.' _ `.| | || (o) | (o) || | |\ ; /) ( \ `.,___,' `.,__,'/ \ \ | | / \ `; |/
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Post by agumaster on Feb 5, 2008 14:03:53 GMT -5
i hate you for that!!!! you boder stupid! the game industry will fall if games have that! and nudyty is porn!!!!!!!and i was a bit frustated with cactus of that... for me cactus is the best game maker and i admire him....but he had made horrible things with that porn!whel if it is not porn its explicitit conent and other thing.....i had play and enjoy cactus games with friends,mi minor brothers, and other people that love your ganes and you make this!!!!!if you continue with that you will lose a lot of fans like me...... im continue being your fan and i wish thah ad mauseum dont have explicit content. . . . . . . . . . . . cactus dont continue with the explicit content that made nothing in gameplay but frustate andminors are becoming to hate that games. . . . .please stop. .. . . your old games are diferent and you were other person since i start playing your games. . . other person......
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