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Post by cactus on Sept 17, 2007 12:04:13 GMT -5
I've been thinking about the sizes of my games, and most of them are pretty small. In fact, none of them is really even medium sized.
Ever since I started making games, I've always had ideas for grander things. But making a big game is very difficult, and the game might not even turn out to be that good even if it ends up in a finished state. However, it can also become something really special, and exceed your own expectations.
Considering the risks, what do you guys think about this matter? Should I be aiming at making a grand and amazing game, despite that it might turn out to be a big waste of time? Or should I keep going as I've been going, and hope that one day something grand will come out naturally?
I'd gladly hear you guys explain your own point of view on the matter, and how you go about it yourselves.
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Post by radnom on Sept 18, 2007 3:47:03 GMT -5
Hm, good question. I do like your short games, but a longer one would probably be very cool. I've tried making large games, but the only ones I ever finish are tiny ones - of course, that's just me. You've got much better dedication than me.
Clean Asia isn't a small game, by the way. Look where that got you!
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Post by jabberwock on Sept 22, 2007 14:54:52 GMT -5
I think you should make a full-length game, but you've got so many ideas in that head of yours that it'd be bad if you stopped making the tiny ones. I've found many of your small arcade games to be extremely addictive and some of the best arcade games you can find for free, so if you don't feel up to making a long game, I think that's perfectly okay. Basically, just don't stop making games altogether and I'm fine.
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Post by maxmoosa on Sept 26, 2007 14:55:44 GMT -5
Well, it all depends on the concept. I've never believed that I have ever went out and thought of an idea for a game to make it any particular thing, the ideas come first, not the game's size or grandness. If you think of an idea that requires you to make a big game, and if you back up that idea, believe in it and believe you can pull it off then by all means make the game. Just keep working on some smaller games and well, production-hop from game to game, work on the big game but keep the others for in case you want to work on something else (I do this a lot, I usually have quite a few things I work on but I have problems finishing them because I do this). But my answer is yes, by all means, make that big game.
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Post by johtoken on Sept 29, 2007 22:09:36 GMT -5
For shmups, Clean Asia! especially, it doesn't really matter so long as they're GOOD games. And if possible, if some of them were arcade-potential...ized.
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Post by doctorpixel on Oct 9, 2007 12:08:39 GMT -5
Doesn't matter , as long as they are good (which they are)
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reubo
Decent member
HOW YOU MAKE GAME? 8D
Posts: 8
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Post by reubo on Oct 11, 2007 23:24:02 GMT -5
I'd say I perfer big games over small games, but it doesn't matter to me that much as long as the games are good.
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Post by agumaster on Nov 30, 2007 14:04:39 GMT -5
look this: fun of the game: 60´ duration of the game: 20´ graphics: 15´ sound: 5´ so, the most important thing of the game are the fun of it and your games are all great fun.the sound are other great things of your games but sounds are the things of minimum importance....
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Post by irrenhaus3 on Feb 16, 2008 17:49:44 GMT -5
My personal game criteriae: Gameplay/Interface: 45% Story: 30% Playtime: 10% Features & Unlockables: 10% Hardware usage (Graphics and sound): 5%
So if a game is something you play because it has good graphics isn't worth as much as a game you play because of an unique and intelligent gameplay. Recognizing this, I should call every cactus game (okay, ALMOST everyone) a masterpiece.
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Post by fawful on Jun 24, 2008 7:33:59 GMT -5
Do what ever man,It doesent mater how long it is as long as it's intressting and/or fun and most importantly you had fun making it:). Then again i preffer games that are longer and thus more interesting,but not huge and epic(tho it would be nice)I mean an arcade style short game needs to be quite good keep you playing longer than an desent size platform game. But do what ever man,i ant gonna tell cactus the awsome how to make his games.
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carefree
Decent member
Ignorance is bliss.
Posts: 5
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Post by carefree on Jun 26, 2008 13:49:43 GMT -5
First off, hello. New to the forums. I checked this place out and I thought it would be nice to be part of a forum with only handfull of members. =)
A short game is harder to mess up than a larger one, and often comes off quite appealing. A long game is a good way of getting yourself recognized, but I'm not saying a shorter game couldn't do the same thing. The choice comes when you look at what kind of game your making. Some kinds of games are traditionally longer or shorter, and wouldn't work out as well if that was changed. A platformer is generally larger assuming it has many gameplay elements that are introduced to the player over time. (As most platformers do.) A arcade-esque game doesn't need to be particularily long due to the repetitive nature of that type of game. A shoot 'em up like many of cactus' is an exeption because long or short, because shooting stuff and making it blow up is always fun. What really comes off well is the effort you put into a game. While playing a game I can tell about how much effort was put into the making of it. Take for example a game that uses the provided graphics. Many people don't bother to play it becasue that alone shows minimal effort was put into the game. Now I'm gonna stop because I'm starting to get off topic.
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Post by thatsmybutt on Jul 22, 2008 15:17:01 GMT -5
while it would be intresting to see a longer game made by you, im not sure how well the wackiness of your games would translate to a longer style game. I think that you should go ahead and make a longer game and see how well it turns out, then decide from then on. never know unless you try!
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Post by legendary on Aug 4, 2008 13:30:15 GMT -5
I think that you should have big projects but just take breaks once and I while to make smaller games. If you just work on a big game, it can get a little discouraging. But if you make some small ones along the way, it sort of pumps you up to work on the big one because it reminds you of how it feels to finish a game. Am I making any sense? : )
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Post by thelastdefender on Sept 9, 2008 19:55:23 GMT -5
Small games, for God's sake...I'm dying here!
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fr3dd
Good member
Posts: 10
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Post by fr3dd on Dec 10, 2008 16:27:31 GMT -5
i like small shmups that's why i like your games
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