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Post by tim on May 10, 2009 21:15:44 GMT -5
Complicated answer really. The short reply is that after the high score hosting site got hacked, the owner of the server upgraded their MySQL software. Now it requires some fiddling with the code to get the high scores working again.
And high scores in GM are always hacked due to encryption limitations of the engine itself, so don't worry about the scores too much.
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Post by mikade on May 11, 2009 14:56:47 GMT -5
I see, I see. Damn hackers. But thanks for the explanation. It's a pity. Now I'll never know whether or not I'm decent or whether I suck. Have managed a hi-score of 230652, to date. Ah well. Makes me lose my incentive to try get reallllly good, but at least I can still enjoy the game.
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Post by tim on May 11, 2009 15:15:36 GMT -5
score name 568007 lecarl 354197 Hussell 279446 Derek 278316 Zecks 256262 bik 252786 emil 250826 RandomPassersby 249290 dont 248137 kopekat 242412 Koojav 240584 Emi 240103 thusly 238173 Pitarr 237958 Sergenth 233942 Exuno 231826 jckido 228279 whocares 228063 TimW 227976 dale 227580 tatu 224586 mike 223714 epiclolz 223377 DDX 221541 alan 220292 Pyrocat 220132 NKL 220103 ads 219918 emilcan 219354 bisse 218576 funrt
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Post by mikade on May 16, 2009 0:24:09 GMT -5
Thanks! So I guess I'm somewhere around the middle then. The top two scores are the haxx0red ones, right? No way a score that high can be possible unless I'm seriously missing some kind of scoring mechanic like "Don't kill anybody on ANY level", etc.
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Post by tim on May 16, 2009 3:17:04 GMT -5
I don't care that much about high scores really, so I never bothered to find out if the scores are real or not. But you might be able to find a playthrough video by lecarl somewhere on YouTube. (if it exists)
cactus could fix the high score tables for all of his previously-released games (and checking to see if the scores are real), or spend time to make new stuff, but I'm quite sure he can't do both.
I personally blame Mark Overmars for making it difficult to implement high scores properly with the Game Maker engine.
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Post by Akhiloth on Jun 2, 2009 17:59:18 GMT -5
This game teaches us a very valuable lesson. Never EVER paycut a ninja.
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Post by legendarycake on Jun 7, 2009 16:09:59 GMT -5
I've always liked the way you can't REALLY see your bullet, they just explode if you aim correctly. music is cool too. though, I haven't got past level 3 ;~;
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Post by hussell on Jun 19, 2009 20:27:18 GMT -5
Thanks! So I guess I'm somewhere around the middle then. The top two scores are the haxx0red ones, right? No way a score that high can be possible unless I'm seriously missing some kind of scoring mechanic like "Don't kill anybody on ANY level", etc. Hi. I'm the holder of the second-highest score, and claim (boldly) that I got it without hacking. The main trick is that the points you get for killing enemies is modified by the number of shotgun shells and grenades you use. The higher the ratio of enemies killed to ammo used, the bigger the bonus. So if you kill lots of enemies with a grenade, you get more points than if you kill them one at a time with the shotgun. Better yet, enemies that fall into bottomless pits count towards your kill total without using any ammo. There are a couple of levels where you can wait for most of the enemies to walk off the edge by themselves. Beyond that, it's just a matter of getting as many bonuses as possible: kill everything, collect all the ammo, and do it all in as little time as possible. With enough practice, you can get a score over 300,000 every time. As for the first place score, it could have been hacked, I suppose, but I had assumed it was someone like me who figured out these tricks before the levels were changed and new enemies added. I assumed the new enemies made it much more difficult to achieve a high kill-to-ammo ratio. (Not certain, since I only started playing later.) Have fun trying to beat my score!
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Post by mikade on Jul 19, 2009 9:31:22 GMT -5
Thanks! So I guess I'm somewhere around the middle then. The top two scores are the haxx0red ones, right? No way a score that high can be possible unless I'm seriously missing some kind of scoring mechanic like "Don't kill anybody on ANY level", etc. Hi. I'm the holder of the second-highest score, and claim (boldly) that I got it without hacking. The main trick is that the points you get for killing enemies is modified by the number of shotgun shells and grenades you use. The higher the ratio of enemies killed to ammo used, the bigger the bonus. So if you kill lots of enemies with a grenade, you get more points than if you kill them one at a time with the shotgun. Better yet, enemies that fall into bottomless pits count towards your kill total without using any ammo. There are a couple of levels where you can wait for most of the enemies to walk off the edge by themselves. Beyond that, it's just a matter of getting as many bonuses as possible: kill everything, collect all the ammo, and do it all in as little time as possible. With enough practice, you can get a score over 300,000 every time. As for the first place score, it could have been hacked, I suppose, but I had assumed it was someone like me who figured out these tricks before the levels were changed and new enemies added. I assumed the new enemies made it much more difficult to achieve a high kill-to-ammo ratio. (Not certain, since I only started playing later.) Have fun trying to beat my score! Hussel, thanks for your post. I had assumed that the penalty of having a poor time score (by waiting for enemies to walk off bottomless pits, and collecting every powerup) would outweigh the possible benefits, but after reading your post, it seems that maybe that isn't so. I'll try a few more runs of the game and see if I can get my score up by going for as many multiple-kills as possible.
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Post by tim on Aug 14, 2009 12:52:54 GMT -5
In regards to the high score issue, I spent some time today restoring and mirroring the high score table for Seizuredome. freeware.remakes.org/cactus/seizure/highscore.phpI could get the rest of the high score tables up as well (including Shotgun Ninja), but I need to find out if you guys want it back or not, and whether cactus is keen on the idea of having the tables hosted on another site.
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Post by dillon on Sept 24, 2009 22:35:13 GMT -5
Hello Mr. Cactus, I've been a long time Gamemaker (GM4, maybe earlier), but have recently taken a nice break. Anyway, upon restarting I'm diving into a C64 nostalgia platformer, and naturally played Shotgun Ninja again for inspiration. I was wondering if I might be able to get the GM file to see how a few things were done. If not, that's understandable... it would be disastrous if it were to fall into the wrong hands.
Great games all around, keep up the good work!
-Dillon
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Post by shadree on Nov 30, 2010 1:49:21 GMT -5
I just finished the game. It's pretty cool. I like the old skool graphics except I can't tell what the main baddies are supposed to be.
My favourite part of this game is hanging on the ceiling and raining death from above.
I'm a bit disappointed there's no ending especially after having no way of shipping the intro. I expected a large graphic - like the ninja standing atop the wreckage.
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