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Post by ronnoc on Jan 26, 2008 15:30:29 GMT -5
I Some puzzle games like Lumines are fun though. lumines is a puzzle game now? does that make tetris a puzzle game too? if so i think "puzzle" is no longer a useful term. i think that this game is less good than mondo medicals. the gun is not a good addition, i would have preferred something gunlike but more creepy, incomprehensible or bizarre. the feeling is good, but much the same as in medicals. medicals had better text. but i am complaining too much. medicals was great. four cheers for the cactus. Tetris has always been classified as a puzzle game.
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brog
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Post by brog on Jan 26, 2008 18:32:23 GMT -5
lumines is a puzzle game now? does that make tetris a puzzle game too? if so i think "puzzle" is no longer a useful term. Tetris has always been classified as a puzzle game. Then it is not a useful term. Tetris is clearly a different genre from, say, Sokoban. It is not focused on solving puzzles. How I understand tgoc's post is this: he does not like puzzle games (i.e. games where a problem must be solved to progress) but he does like some games which some people call "puzzle games" but which actually require quick, reflexive thinking rather than problem solving.
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Post by tgoc on Jan 26, 2008 18:44:57 GMT -5
Tetris has always been classified as a puzzle game. Then it is not a useful term. Tetris is clearly a different genre from, say, Sokoban. It is not focused on solving puzzles. How I understand tgoc's post is this: he does not like puzzle games (i.e. games where a problem must be solved to progress) but he does like some games which some people call "puzzle games" but which actually require quick, reflexive thinking rather than problem solving. Correct, aisde from Killer 7, that game has puzzles in it however it is still my favorite game.
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Post by ronnoc on Jan 28, 2008 23:39:14 GMT -5
Tetris has always been classified as a puzzle game. Then it is not a useful term. Tetris is clearly a different genre from, say, Sokoban. It is not focused on solving puzzles. How I understand tgoc's post is this: he does not like puzzle games (i.e. games where a problem must be solved to progress) but he does like some games which some people call "puzzle games" but which actually require quick, reflexive thinking rather than problem solving. You make Tetris sound like a FPS-'require quick, reflexive thinking rather than problem solving.' Have you ever played a version of Tetris in which you could pause the pieces in mid-drop? When you remove the speed-element from the game, it is obviously a puzzle. It is simply a puzzle that changes every time you complete a small part of it (get a line), and which can never be solved. I think that is the true difference brog is missing. Solvable puzzles and non-solvable puzzles which are both commonly referred to as puzzle games, and many games contain both, like Super Collapse, or Hex. Killer7, Mondo Agency, and Zelda are games which contain solvable puzzle elements or are puzzle hybrids, but are sometimes erroneously referred to as puzzle games.
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brog
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Post by brog on Jan 30, 2008 5:13:55 GMT -5
You make Tetris sound like a FPS-'require quick, reflexive thinking rather than problem solving.' Most FPS games don't require thinking. puz·zle /ˈpʌzəl/ –noun 1. a toy, problem, or other contrivance designed to amuse by presenting difficulties to be solved by ingenuity or patient effort. If it can't be solved, it's not a puzzle. If you like, Tetris is an iterated optimisation problem. edit: But arguing over definitions is a waste of time. You can define "puzzle game" to be some class which includes Tetris if you like. You will be failing to distinguish between two fundamentally different styles of gameplay, and you will be incorrect in your use of the word 'puzzle'. I don't care anymore.
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Post by tgoc on Jan 30, 2008 15:56:43 GMT -5
Some definitions change when defining two different things. For example the term emo can describe both a type of music and someones lifestyle.
I also don't know why there is an argument over this. Oh well.
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Post by ronnoc on Jan 30, 2008 16:53:51 GMT -5
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brog
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Post by brog on Jan 30, 2008 17:34:01 GMT -5
"Because puzzle games are often so abstract, the term is sometimes used as a blanket term for games with unique and otherwise indescribable gameplay." That seems to nail it. I'd like for the term to be used in a more meaningful way, but I can't fight the whole internet. Oh well.
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Post by ronnoc on Jan 31, 2008 16:35:08 GMT -5
"Because puzzle games are often so abstract, the term is sometimes used as a blanket term for games with unique and otherwise indescribable gameplay." That seems to nail it. I'd like for the term to be used in a more meaningful way, but I can't fight the whole internet. Oh well. I agree. I like my language to be as precise as possible. On side (but, strangely on topic) note, the appearing floor maze in Mondo Agency really blew my mind, even more so then the appearing wall maze in Mondo Medical. Was it or where they inspired by anything?
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Post by cactus on Feb 1, 2008 6:42:27 GMT -5
Nope, they were not really inspired by anything, just random ideas I got
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Post by irrenhaus3 on Feb 16, 2008 13:11:34 GMT -5
Hell, how you managed the 3D graphics is really brilliant. I still have great problems with the 3D-Editing in GameMaker
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teoma
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Post by teoma on Mar 5, 2008 4:20:28 GMT -5
I really like both games, but the first jumping level in Mondo Agency was a little too hard for me, even in the new version.
Not sure if I should post this here, but I think a really cool idea for a third game could be 'Mondo Mechanics', where you are the caretaker of a giant machine. Each level is part of the machine, to beat the level you must figure out that level's mechanical function and manipulate it. A few examples could be a button that rotates a section of the room, or a button that inverts the room (walls become floors, floors become walls). Maybe even have the rooms interact with each other somehow, like a final giant puzzle that requires you to look at each room again in a new way. It would of course have the same graphical style as the first two, maybe with a little 'steampunk' flavor to it. Also, it would be nice to tie the Mondo games together somehow, maybe a simple story connecting the medical facility with the agency and the machine.
Any thoughts?
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Post by zubzubman on Jul 29, 2008 16:16:17 GMT -5
I really like this game but the gun made me feel too secure. It has a good creepy atmosphere but it's not near as frightening when you have something to defend yourself with. But still, great job cactus.
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Post by wired22 on Aug 6, 2008 22:37:22 GMT -5
Hey, MadamLuna has a walkthrough of this with DeceasedCrab co-commenting. I'll let here post it.
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ants
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Post by ants on Sept 21, 2008 5:40:19 GMT -5
Just finished Mondo Agency, not using the walkthrough but giving in to frustration on level 2 and pressing F1. I feel this one is more disturbing than Medicals and more 'gamey', and I liked the ending, reminded me of Oedipus. Overall it left me feeling slightly disturbed and very ponderous. Perfect.
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