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Post by penguinseph on Feb 13, 2008 18:09:42 GMT -5
Hey catcus. I've been playing some of your games for a while now, and I've always found them inspiring. I have a bit of an interest in game design myself, although I've never really finished anything. I always tend to aim too high myself, trying to make projects I can never finish. Mainly due to lack of time and lack of graphical skill. I think I'm just going to make a short game when I have the time. Maybe a quick Shump or something.
I was wondering about how you do about designing a game. Do you just come up with an idea and code, or do you note down everything you can about how the final product will play like, and then work towards that?
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Post by cactus on Feb 14, 2008 6:03:58 GMT -5
Well, I usually get an idea before I start working. But I've found that planning a game out before you make it can make it less fun to actually create it. So I usually try not to write my ideas down but let them float around in my head until I feel like making it. Then I just go by gut feeling. Usually works very well for small arcade games, but probably not as good with larger projects.
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Post by Jordan on Feb 22, 2008 10:24:45 GMT -5
Hey cactus! What are you working on right now? And is the Winter Game coming out? I'm looking forward to that one.
Too bad you didn't win at IGF -- I voted for Clean Asia for the audience award!
Keep up the good work.
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boder
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Post by boder on Feb 23, 2008 14:32:02 GMT -5
Spammers must die!
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Hanuman
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Post by Hanuman on Feb 26, 2008 22:58:43 GMT -5
Here, I compiled a folder on rapidshare.com with the tunes from Clean Asia! converted to mp3 format. I tagged them properly, and even made a playlist. rapidshare.com/users/5KWP0HI am having trouble downloading this file from here, is there anyone that has a mirror for this?
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Post by ggv on Feb 29, 2008 1:17:42 GMT -5
Well, I usually get an idea before I start working. But I've found that planning a game out before you make it can make it less fun to actually create it. So I usually try not to write my ideas down but let them float around in my head until I feel like making it. Then I just go by gut feeling. Usually works very well for small arcade games, but probably not as good with larger projects.
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Hanuman
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Post by Hanuman on Mar 2, 2008 15:36:01 GMT -5
I was just wondering how you submit your high scores to the internet. Can anyone tell me how this works?
I'm still waiting. Where is everybody, can no one answer this?
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Hanuman
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Post by Hanuman on Mar 13, 2008 9:08:19 GMT -5
Sorry for the double post but I have been waiting for a really long time for someone to answer my question in the post above. Please, will someone tell me?
I really hope this get someones attention that knows.
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Post by cactus on Mar 13, 2008 18:32:46 GMT -5
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Hanuman
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Post by Hanuman on Mar 13, 2008 23:43:51 GMT -5
Thank you for the response, Cactus. Although I am not sure that was exactly what I was looking for; perhaps my wording was bad. I think that you may have given me more detail then I actually needed, lol. Anyway, I mainly just wanted to know whether the highscores are submitted, from the game, automatically or if I have to do it manually. For the looks of the link I am guessing it is done automatically. If I am wrong please correct me. Once again, thank you.
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Post by cactus on Mar 14, 2008 5:32:26 GMT -5
Oh, I see. I'm used to people asking me how to do things in GM. Bad habbit. It's done automatically if you're connected to the internet and don't have a firewall on (if you do, then you'll have to grant permission first, most likely). There's no manual way of doing it.
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Hanuman
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Post by Hanuman on Mar 14, 2008 18:23:04 GMT -5
LoL, okay. Thanks Cactus.
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reubo
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HOW YOU MAKE GAME? 8D
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Post by reubo on Mar 27, 2008 18:16:22 GMT -5
Er, with the last boss in the China level of Clean Asia, how do I kill it? Do I just wait for it to go away, because I all of my shots don't seem to affect it.
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Post by madamluna on Mar 27, 2008 21:05:22 GMT -5
Cactus, I'm with the guy up there who said that your games are very inspiring. I'm thinking of starting out dabbling in indie game design with Game Maker myself, just to see what it's like. Is there any particular advice that you would give to someone just starting out?
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Post by cactus on Mar 28, 2008 10:22:42 GMT -5
Advice: -Join gmc.yoyogames.com and ask questions if there's anything you need to know how to do. People there are usually very quick to help. -Look at tutorials for the games you want to make until you're confident that you can do it from scratch yourself (for instance, the basic jumping and collision checking in platformers can be very annoying to get right if you try to do it yourself). -Don't use midi, don't use the built in highscore tables, don't use the built in pop up boxes, don't use the built-in particle effects and don't use mp3 music/sfx! -Use drag and drop until you feel that you can handle it very well, then move on to using code instead (the transition should be very easy if you do it at the right point, and the advantages of code are numerous). -Keep your projects small. Don't jump in and expect to make something mind blowing or of epic proportions. Maybe start with a basic platformer, shoot 'em up or arcade game (and add your own touch to it, to make it interesting). -It's more important that the graphics are consistent and have an overall nice style, rather than that the individual resources look impressive but don't work together. Make sure that the graphics are pretty easy to produce, but still look good in their context. -If you do some nice progress but realize that your game ain't fun to play, chances are that you should scrap it. Don't be afraid to give projects up if they go out of hand. -If possible try to wrap games up when you lose interest in them (even if they haven't reached their full potential). A decent finished game is better than an awesome one level demo (in my opinion). Also, the only difference between a finished game and a demo is that the finished game has an ending (remember that games can be very short). -Experiment. It's easier to get attention with a game that is different, original or innovative. If you make an average platformer you'll have to keep in mind that you're competing with hundreds of other games (Mario, Megaman etc), and chances are that yours won't stand out. -Be sure to get the registered version of Game Maker. The free version has a lot of crucial functions missing. That's all I can think of right now. If you need any examples or help you can always send me a pm
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