I've been meaning to make a game out of Arms, but I haven't touched it for quite a while... Feels like I should at least add a few enemies and a few levels, since it was a pretty fun concept. Dunno when I'll get around to it, though
If any 3 of your games were to be put on an Arcade machine, which ones would you put?
AND I'M STILL THE SHOE THAT FITS...INSECURITY...AND WAR. WE'RE WEAK AND VULNERABLE. YOU WERE USED TO WAR. AND THE BITTER NAME OF YOUR JEANS, I WAS LIKE "GIG-GAG! GIG-GAG! GIG-GAG!" MEANS POWERFUL! YOU WERE MILITARILY POWERFUL. AND YOU COMMENCE TO HARASS THE WEAKEST CORNERS OF MY WE--[end transmission]
Current speedrun time on PSYCHOSOMNIUM: 1min. 30sec.
I have a similar question to TGOC's. I want to use a lot of text in the game I'm making and seem to be having a lot of trouble coming up with any efficient way to present it. Any chance of having a look at the source for Psychosomnium, perhaps?
Anywhere else to point me?
While I'm talking anyway, I am so happy about your constant creation of enjoyable, short games. That they're short is actually a nice thing, especially considering the sorts of games they tend to be. Thanks.
Hey cactus, I am designing a game with GM7 Pro and I am curious about how you did the "streaming" effect in Siezure dome... If you could so enlighten me, I would be deeply obliged. Note, I am not looking to copy, I am simply looking to learn and be inspired.