I've been thinking about selling something. Personally, I think it would be pretty cool to sell a selection of my games where each game came on a different cd, so that it'd be a big collection rather than a compilation CD. Or maybe do theme disks, like a shmup CD, a platformer Cd, an arcade CD and an adventure CD. But that's just me.
I sell physical copies of AOOFAD through lulu.com, they can print and ship to lots of places, their interface is really nice, and they let you have a LOT of freedom with the CD insert designs. Also, they let you print art books, calendars, novels, its a beautiful thing.
As far as cactus themed stuff, dude.. I'd buy anything from a compilation CD, to sensual body oils. Selling each game seperate affords you the freedom to have really cool looking package designs, but selling an all-in-one disc gives people a LOT of bang for their buck!
Did you ever buy This is a Cry for Help? I think something like that would be the best, where you could put all your games (including unfinished ones?), movie(s?) like Svarta Skepnader, art (maybe some madamluna fan art as well?), commentary on your creative process, maybe all with a cactus arcade-like interface. i would totally buy that. essentially just the cram everything you can onto a disc option. if you sold that for 10 to 25 dollars us, i'm sure you could sell quite a few copies. maybe ask ed mcmillen for some advice? i know he had some sweet printing deal for the cry for help cd.
Madamluna is great, and so is her art, but I think a Cactus CD should have all Cactus stuff, unless it's something like "Cactoid Legacy: Cactus-inspired Works."
Thanks, but yeah I agree. If cactus comes out and says that he's going to put in a fanart gallery or something, then I'd be flattered if I saw anything by me in there (hell, I'd offer to do exclusive stuff just for it). But it's really his work, so he comes first. ...I wouldn't mind seeing a gallery of his art, anyway!
I voted for theme disks because I think that'd give a nice balance between customers' value for money and the feeling of owning a collection.
You could also release a disk almost entirely filled with free Cactus games which are already available, but also put in a new, commercial game which you wouldn't release for free but would have people pay for. That way, when people buy the CD, they're getting Cactusy goodness they've already experienced, but they also get a new game which they would have to pay for anyway. Of course, the game would have to be quite a big project for that to work.
as on a darkling plain Swept with confused alarms of struggle and flight Where ignorant armies clash by night.