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cactus
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 BlockOn!
« Thread Started on Jun 12, 2008, 7:43pm »

BlockOn!
(another 3hr game)

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http://www.willhostforfood.com/users/dorkman/blockon.zip

controls:
LEFT MOUSE - Place Block
RIGHT MOUSE - Delete Block
SPACE - Start Level
R - Restart Level

A - Walk Left
D - Walk Right
W - Jump
« Last Edit: Jun 12, 2008, 7:44pm by cactus »Link to Post - Back to Top  IP: Logged

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 Re: BlockOn!
« Reply #1 on Jun 13, 2008, 11:35am »

I saw this game at Poppenkast. Good game. I have no idea how you got the spikes/lasers/enemies to always be on the ground. :P I respect you for doing it though.

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 Re: BlockOn!
« Reply #2 on Jun 13, 2008, 1:56pm »

Wow... I mean... wow.
I couldn't even think about making a game like this in 3 hours... And the music is AMAZING!!
If you post this on YoYo, it will be staff picked in no time ;D
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 Re: BlockOn!
« Reply #3 on Jun 13, 2008, 2:52pm »

Impressive!

Great idea, great realization, great artwork.
Very addictive at the first try. And I think this is one of the games that you can play again and again, trying to solve the levels differently. How many games are out there that take less time for developement than for becoming boring.
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 Re: BlockOn!
« Reply #4 on Jun 15, 2008, 11:54pm »

It feels a bit more 'experimental' than your other games. The art is wonderful, and it's not a bad experience overall, although I found myself cheating by killing myself until the spikes and such appeared in easy locations.
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Nov 21, 2008, 2:08am, cesque wrote:

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 Re: BlockOn!
« Reply #5 on Jun 16, 2008, 9:39am »

downloading now, will update with crit.
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 Re: BlockOn!
« Reply #6 on Jul 6, 2008, 2:37am »

Sweet game! Found it on jayisgames.com. I beat it fairly fast, it needs more levels. lol. Visually, it kinda reminded me of "Static". Loved the music, too. Is it open-source?

From a technical aspect, I thought it was cool that enemies and such were always placed on floor tiles, and always found the edges.
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 Re: BlockOn!
« Reply #7 on Jul 7, 2008, 1:45pm »

I forgot to reply to this earlier, but I really enjoyed this. It was short, but it's a neat concept with stylish execution. It's cool that, stylistically and I guess genre-wise?, it's about the opposite of Precision, too.
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 Re: BlockOn!
« Reply #8 on Jul 23, 2008, 10:11pm »

so awesome and original
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 Re: BlockOn!
« Reply #9 on Jan 29, 2010, 9:48pm »

I would play this one to the end even if it had 500 levels.
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