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 AuthorTopic: Psychosomnium (Read 48,891 times)
cactus
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 Psychosomnium
« Thread Started on Jan 4, 2008, 9:02pm »

PSYCHOSOMNIUM
[image]


Controls: z + arrows
Game by cactus
Titlescreen by Cow
Music by zabutom

Download: http://64digits.com/users/cactus/psycho1.zip

Please take this game as an intelligence test. If you get stuck, you're probably not very bright ;)
« Last Edit: Jan 4, 2008, 9:06pm by cactus »Link to Post - Back to Top  IP: Logged

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 Re: Psychosomnium
« Reply #1 on Jan 4, 2008, 11:35pm »

I only played a little, when I realized that this is one of the cooler games I have ever played. The dialogue is cute and reminds me of a game I am working on. Seems a lot of things I have been doing deals with dreams lately. Like that anime Paprika I got for Christmas. Anyway, I hope the best for Jimmy. I am now going to load it up and play through it. Nice graphics by the way. Nice job Cow on the title screen.
« Last Edit: Jan 4, 2008, 11:44pm by tgoc »Link to Post - Back to Top  IP: Logged
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 Re: Psychosomnium
« Reply #2 on Jan 5, 2008, 12:27am »

Looks like I'm not bright after all...... :-[
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AND I'M STILL THE SHOE THAT FITS...INSECURITY...AND WAR. WE'RE WEAK AND VULNERABLE. YOU WERE USED TO WAR. AND THE BITTER NAME OF YOUR JEANS, I WAS LIKE "GIG-GAG! GIG-GAG! GIG-GAG!" MEANS POWERFUL! YOU WERE MILITARILY POWERFUL. AND YOU COMMENCE TO HARASS THE WEAKEST CORNERS OF MY WE--[end transmission]

Current speedrun time on PSYCHOSOMNIUM: 1min. 30sec.
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 Re: Psychosomnium
« Reply #3 on Jan 5, 2008, 7:18am »

I keep getting an error message that goes:

ERROR in
action number 1
of Create Event
for object object28:

Error defining an external function.


what gives?
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 Re: Psychosomnium
« Reply #4 on Jan 5, 2008, 7:59am »

You have to extract the game before playing, sorry :P

Oh, and the intelligence thing is just a joke that I hoped would make people not want to give up when they get stuck. Because most people do...
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 Re: Psychosomnium
« Reply #5 on Jan 5, 2008, 1:35pm »

strange, I did and the error still comes up :(
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 Re: Psychosomnium
« Reply #6 on Jan 6, 2008, 5:12am »

Very nice game. I liked the "I am the magician". It made me smile. I did notice two bugs. One, jumping left to the left side of the screen at the start of the game will get you caught on the edge of the screen until you stop holding over. Allowing yourself to fall and then holding left again will bring you on the right side of the screen where you can hold right and appear on the second screen before you reach the bottom of the screen and die. The other bug is if you die as the bee before you hit the continue switch, the bee will be gone when you reach the hole in the wall where he starts.
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 Re: Psychosomnium
« Reply #7 on Jan 8, 2008, 8:12pm »

Hey nice game. Just so you know I got past the bunnies using Tom and it fucked up the whole game.
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 Re: Psychosomnium
« Reply #8 on Jan 9, 2008, 7:55am »

How did it fuck the whole game up?
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 Re: Psychosomnium
« Reply #9 on Jan 9, 2008, 4:08pm »


Quote:
How did it fuck the whole game up?

Yeah, I'm prettty sure the only thing it fucked up was my head...
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Nov 21, 2008, 2:08am, cesque wrote:

"Skatings? What do you know about skatings? Skatings takes much abilities, so unless you have an abilities, you cannot skates!"

"You must be skater. I was tolds to give you the skateboard. The skateboard is much fun, I use it all the time, even when I am alone."
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 Re: Psychosomnium
« Reply #10 on Jan 10, 2008, 11:08pm »


Quote:
I keep getting an error message that goes:

ERROR in
action number 1
of Create Event
for object object28:

Error defining an external function.


what gives?



That's odd.... did you by any chance use Game Maker to create this game?
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cactus
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 Re: Psychosomnium
« Reply #11 on Jan 11, 2008, 3:40am »

I use GameMaker to create all my games...
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 Re: Psychosomnium
« Reply #12 on Jan 11, 2008, 2:12pm »

Wow, are you serious? That's very rare to find. Game Maker was what first got me interested in programming. I have then since moved on to other languages, but I still do a lot of stuff with it. It's cool that you use it. I'm also sort of surprised that your games are all so well polished and run so smoothly. I've found it's a little be difficult to do that in GM sometimes. Have you submitted any of your games to the GM website or on the GM forums? I used to do all that, but I stopped a few years ago when the forum turned sour and Mark Overmars gave Game Maker to YoYo games. Oh well. If you didn't, that'd still be cool. A collection of great game maker games outside the realm of GM, so that even its users don't know they exist. Interesting thing! BTW, I recognized the GM error message, that's why I asked.

Ahh... Also, how do you get past the next screen after the bunnies?!


-Vince R.
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 Re: Psychosomnium
« Reply #13 on Jan 11, 2008, 4:23pm »

Funny, I got stuck on the screen shown in the screenshot.
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johtoken
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 Re: Psychosomnium
« Reply #14 on Jan 12, 2008, 1:25am »

Have you ever thought, while making this game, that this game had the potential to be speed-ran? I sped through it (with autofire for dialogue) in about a minute and a half....
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AND I'M STILL THE SHOE THAT FITS...INSECURITY...AND WAR. WE'RE WEAK AND VULNERABLE. YOU WERE USED TO WAR. AND THE BITTER NAME OF YOUR JEANS, I WAS LIKE "GIG-GAG! GIG-GAG! GIG-GAG!" MEANS POWERFUL! YOU WERE MILITARILY POWERFUL. AND YOU COMMENCE TO HARASS THE WEAKEST CORNERS OF MY WE--[end transmission]

Current speedrun time on PSYCHOSOMNIUM: 1min. 30sec.
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