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CACTUSQUID.com // GAME DESIGN by JONATAN SÖDERSTRÖM :: Cactus Milk :: Cactus Games :: Psychosomnium
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 AuthorTopic: Psychosomnium (Read 48,725 times)
munaq
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 Re: Psychosomnium
« Reply #30 on Jan 23, 2008, 10:02am »

So, there's a way to remove the spikes...

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boder
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 Re: Psychosomnium
« Reply #31 on Jan 30, 2008, 5:10pm »

Although it has its annoying quirks, I think this game has made me think the most.
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 Re: Psychosomnium
« Reply #32 on Feb 1, 2008, 9:39am »

very short i beat it in one hour
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 Re: Psychosomnium
« Reply #33 on Mar 15, 2008, 10:34am »


Nice to me to.
I know very little English.
.;,

I liked it, Psychosomnium.
:.;,.

It's cute, creamy,
and ephemeral, coldness.
I found this game appealing, novelty.
paucity of color, time, I feel good.
I remember when I played LEGO-block.
.,

Thank you. あんがとうよう

... ,.. ,.  ..  ,. .,   . . ...  , ,

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 Re: Psychosomnium
« Reply #34 on Mar 15, 2008, 8:32pm »

This was amazing.

I loved the music for it as well,

Do you have a paypal donation button so I can give you money for giving me this experience?
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cactus
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 Re: Psychosomnium
« Reply #35 on Mar 16, 2008, 10:50am »

Glad you guys like the game! There's paypal donation buttons on the bottom of all the pages on my site. I guess it's easiest to find here: http://h1.ripway.com/cactussoft/newsite/about.htm

Donations are highly appreciated ;)
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 Re: Psychosomnium
« Reply #36 on Mar 18, 2008, 9:15pm »

All of the bad at English people make me happy :)
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Nov 21, 2008, 2:08am, cesque wrote:

"Skatings? What do you know about skatings? Skatings takes much abilities, so unless you have an abilities, you cannot skates!"

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 Re: Psychosomnium
« Reply #37 on Mar 28, 2008, 2:12pm »


Mar 15, 2008, 10:34am, iiiiliiiiiliiiiiii wrote:

Nice to me to.
I know very little English.
.;,

I liked it, Psychosomnium.
:.;,.

It's cute, creamy,
and ephemeral, coldness.
I found this game appealing, novelty.
paucity of color, time, I feel good.
I remember when I played LEGO-block.
.,

Thank you. あんがとうよう

... ,.. ,.  ..  ,. .,   . . ...  , ,



魔法使い:俺は魔法使いであり| 14;すぅ!!
« Last Edit: Mar 28, 2008, 2:13pm by johtoken »Link to Post - Back to Top  IP: Logged

AND I'M STILL THE SHOE THAT FITS...INSECURITY...AND WAR. WE'RE WEAK AND VULNERABLE. YOU WERE USED TO WAR. AND THE BITTER NAME OF YOUR JEANS, I WAS LIKE "GIG-GAG! GIG-GAG! GIG-GAG!" MEANS POWERFUL! YOU WERE MILITARILY POWERFUL. AND YOU COMMENCE TO HARASS THE WEAKEST CORNERS OF MY WE--[end transmission]

Current speedrun time on PSYCHOSOMNIUM: 1min. 30sec.
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 Re: Psychosomnium
« Reply #38 on Mar 29, 2008, 2:48pm »

I like this game.
The only part where I was stuck was the flying bee. I always rushed into spikes. I solved some puzzles by random, but most by myself, and I completed the game in 1 min. 58 sec. in a speedrun.
But yet I still don't understand the story... What did the characters acually want to do, what was the problem they needed Jimmy for?
(And why did every playable character have to die to finish the game? ;D)
In whole, I enjoyed the game a lot. It was kindly bizzare and funny. And - once again - the background music was amazing. My compliments to zabutom :)
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 Re: Psychosomnium
« Reply #39 on Apr 4, 2008, 9:43am »

Oh god!!
I played Psychosomnium.
I was confused first but soon I love the idea of the dream logic.
I must play this game again on my real dream! What a mess...

I love short games which has unique idea and atmosphere like this.

Sprites are really lovely.
I wonder how you can make these great-looking games on gamemaker.
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 Re: Psychosomnium
« Reply #40 on Apr 29, 2008, 11:21am »

I love this game so much!! And i´ve been really, really sad it´s so short :( Pleeeaase cactus can you make this game longer? Like full game?? I think it will be best for everyone, because this game is one of the best I´ve ever played. So can you make like full game??? I will love you, if you do it! Or if someone knows games like this, i will be glad for an advice. Thx
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cactus
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 Re: Psychosomnium
« Reply #41 on Apr 29, 2008, 11:48am »

I'm making a sequel of sorts that will be much longer. You can read about it here:
http://www.lofiminds.com/blog/
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 Re: Psychosomnium
« Reply #42 on Apr 29, 2008, 4:43pm »


Apr 29, 2008, 11:48am, cactus wrote:
I'm making a sequel of sorts that will be much longer. You can read about it here:
http://www.lofiminds.com/blog/


Wow it looks very good! I just can´t wait :D
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mugin
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 Re: Psychosomnium
« Reply #43 on May 26, 2008, 11:11pm »

Absolutely excellent game.

Thats a great way to fuck with the natural psychology of a game and improve the playability as well.

I'm getting a job soon, and then i can make a donation.

Very good job.
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dacypher
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 Re: Psychosomnium
« Reply #44 on Jun 4, 2008, 11:26pm »

Awesome game! I don't know if you know this or not, but this game was listed by one site as one of the best indie games of the year. Sorry I can't remember the site, but if you goggle the name of the game, I am sure you will find it. That's how I found it.

Anyway, I must admit I am stuck and need a hint if someone can help me (I guess I am not that smart). I can't finish the scene that is just past the huge jump near the beginning. It has a platform with spikes right in the middle over a larger pit of spikes. When you jump it and run across, you wrap around to the other side. -cries- I swear I feel like I have tried everything...
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